QA Services
Exploratory testing, smoke passes, regression checks, bug reproduction, release readiness, and clear reporting for apps and games.
QA precision. App craft. Game-ready launches.
A sleek little tunnel from messy builds to release-ready products. QA, apps, game development, Google Ads launch support, and trailer services with practical packages and sharp feedback loops.
What the tunnel carries
Posh Tunnel Ltd starts from a QA mindset: break the thing, understand the thing, then make the thing better. That applies whether the job is testing, building, porting, polishing, or getting a release unstuck.
Exploratory testing, smoke passes, regression checks, bug reproduction, release readiness, and clear reporting for apps and games.
Practical iOS, Android, macOS, and Windows app work, from prototypes and MVPs to polish passes and release cleanup.
Gameplay prototypes, mobile builds, Steam/web support, UI loops, bug fixing, and QA-minded game polish.
Google Ads setup, platform launch support, store-page messaging, and trailer/video services for apps, games, Steam pages, and web releases.
Short trailers, app previews, gameplay clips, social cutdowns, and platform-ready video assets with a 15-second minimum.
A combined release pass for QA notes, store copy, launch assets, ad direction, report notes, and platform-specific checklist support.
Packages
Pricing is ready for QA, app development, game development, launch ads, and trailer work. Larger retainers and mixed launch packages can still be scoped around the project.
QA Pulse
£49.50 / hour
QA Sprint
£46.75 / hour
QA Deep Run
£44 / hour
Prototype, Build Sprint, and Product Run tiers for iOS, Android, macOS, and Windows.
£50-£60 / hourPrototype, Build Sprint, and Production Run tiers for iOS, Android, Steam, and web games.
£60-£70 / hourSetup passes, launch campaign sprints, monthly campaign care, app-store messaging, keyword/audience planning, and performance notes.
Ads from £350Campaign structure, creative angles, store-page messaging, and launch support for Steam, web, iOS, and Android games.
Launch from £650Short trailers, feature cuts, app previews, gameplay clips, and platform-ready video assets with a 15-second minimum.
Video from £300A combined release pack covering QA notes, store copy, launch assets, ad direction, report notes, and platform-specific checklist support.
Scoped launch kitWork
A few pieces I can talk about publicly. The work is practical and hands-on: spend time with the build, notice what feels fragile, and leave the project easier to ship.
How it works
Define the platform, goals, risks, hours, and expected output before the clock gets noisy.
Test, build, fix, prototype, or polish in focused blocks with clear checkpoints.
Hand over reports, builds, notes, next actions, and anything needed to keep the release moving.
Project checkout
Select packages above or open the project checkout to build a proper inquiry with service picks, budget, contract length, project details, and a live estimate.