/* The shadow separates before the same gold assembles a lasting victory emblem. */
.boss-victory .shadow-fragments {
  position: absolute;
  width: 222px;
  height: 302px;
  left: calc(50% - 111px);
  top: 4px;
}
.boss-victory .shadow-fragments i {
  position: absolute;
  inset: 0;
  background: url("victory-boss.png")
    center / contain no-repeat;
  filter: brightness(0.48) saturate(0.45);
  opacity: 0;
  transform-origin: 50% 55%;
}
.boss-victory .gathering-threads {
  position: absolute;
  inset: 0;
  width: 100%;
  height: 380px;
  pointer-events: none;
}
.boss-victory .gathering-threads path {
  stroke: #f2d48a;
  stroke-width: 1.4;
  stroke-linecap: round;
  stroke-dasharray: 0.22 0.78;
  stroke-dashoffset: 0.22;
  opacity: 0;
}
.boss-victory .victory-crest {
  position: absolute;
  left: calc(50% - 120px);
  top: 12px;
  width: 240px;
  height: 240px;
  pointer-events: none;
  opacity: 0;
}
.boss-victory .crest-lines path {
  stroke: #d9b963;
  stroke-width: 1;
  stroke-linecap: round;
  stroke-linejoin: round;
  stroke-dasharray: 1;
}
.boss-victory .crest-leaves {
  fill: #c5aa62;
  opacity: 0.75;
}
.boss-victory .crest-stars {
  fill: #f5d57e;
}
.boss-victory .victory-honor {
  position: absolute;
  top: 260px;
  width: 100%;
  margin: 0;
  text-align: center;
  color: #edd697;
  font-size: 9px;
  font-weight: 650;
  letter-spacing: 0.25em;
  opacity: 0;
}
.boss-victory[data-state="playing"] .shadow-fragments i {
  animation: boss-victory-shadow-scatter 1.65s 0.6s
    cubic-bezier(0.12, 0.6, 0.3, 1) both;
}
.boss-victory[data-state="playing"] .gathering-threads path {
  animation: boss-victory-gather-light 0.85s cubic-bezier(0.45, 0, 0.85, 0.45)
    both;
}
.boss-victory[data-state="playing"] .gathering-threads path:nth-child(2) {
  animation-delay: 0.07s;
}
.boss-victory[data-state="playing"] .gathering-threads path:nth-child(3) {
  animation-delay: 0.12s;
}
.boss-victory[data-state="playing"] .victory-crest {
  animation: boss-victory-crest-emerge 1.6s 2s cubic-bezier(0.15, 0.75, 0.25, 1)
    both;
}
.boss-victory[data-state="playing"] .crest-lines path {
  animation: boss-victory-crest-draw 1.4s 2.05s cubic-bezier(0.35, 0, 0.2, 1)
    both;
}
.boss-victory[data-state="playing"] .crest-leaves {
  animation: boss-victory-laurel-open 1.15s 2.35s
    cubic-bezier(0.15, 0.75, 0.25, 1) both;
  transform-origin: 120px 215px;
}
.boss-victory[data-state="playing"] .crest-stars {
  animation: boss-victory-crest-sparkle 1.1s 2.8s both;
  transform-origin: 120px 120px;
}
.boss-victory[data-state="playing"] .victory-honor {
  animation: boss-victory-recognition-arrive 0.8s 2.7s both;
}
.boss-victory[data-state="settled"] .victory-crest,
.boss-victory[data-state="settled"] .victory-honor {
  opacity: 1;
}
@keyframes boss-victory-shadow-scatter {
  0% {
    opacity: 0;
    transform: none;
  }
  8% {
    opacity: 0.78;
    transform: none;
  }
  36% {
    opacity: 0.6;
  }
  100% {
    opacity: 0;
    transform: translate(var(--shard-x), var(--shard-y))
      rotate(var(--shard-turn)) scale(0.8);
  }
}
@keyframes boss-victory-gather-light {
  0% {
    opacity: 0;
    stroke-dashoffset: 0.22;
  }
  25%,
  70% {
    opacity: 0.8;
  }
  100% {
    opacity: 0;
    stroke-dashoffset: -1;
  }
}
@keyframes boss-victory-crest-emerge {
  from {
    opacity: 0;
    transform: translateY(10px) scale(0.85);
  }
  to {
    opacity: 1;
    transform: none;
  }
}
@keyframes boss-victory-crest-draw {
  from {
    stroke-dashoffset: 1;
  }
  to {
    stroke-dashoffset: 0;
  }
}
@keyframes boss-victory-laurel-open {
  from {
    opacity: 0;
    transform: scaleX(0.85);
  }
  to {
    opacity: 0.75;
    transform: none;
  }
}
@keyframes boss-victory-crest-sparkle {
  0% {
    opacity: 0;
    transform: scale(0.7);
  }
  45% {
    opacity: 1;
    transform: scale(1.08);
  }
  100% {
    opacity: 1;
    transform: none;
  }
}
